: j. Vissers, L. De Bot, B. ZamanVenue
: 12th International Conference on Interaction Design and ChildrenDate
: 2013Type of Experiement
: Case StudySample Size
: 6Class/Experience Level
: Pre-Highschool StudentParticipant Selection
: selectedData Collection Method
: Observation, Survey
This paper presents an explorative study of Memoline, an adapted version of the UX Curve method, aimed at increasing usefulness in studying long-term UX effectiveness on children. This method attempts to validate that a software system (In this case a game) provides sufficient user interaction, by measuring the four constructs: Usability, Challenge, Quantity of play, and General Impression.
The study was performed from a sample of 9-11 year-old children who had long-term experience playing the game being studied. Each child was asked to create a visual timeline of their experience with the game, describing their experience with each of the four previously mentioned constructs at each point. The Memoline's heavy use of visual timeline cue's proved to engage the subjects in their process for an entire 20 minutes with useful results. While this study indicates some very promising directions for UX methods, it really requires additional explorative study to reach a proven improved UX study method.