: Cameron Grout, William Rogers, Mark Apperley, Steve JonesVenue
: 15th New Zealand Conference on Human-Computer InteractionDate
: 2015Type of Experiement
: Survey/Multi-Case StudySample Size
: 24Class/Experience Level
: ProfessionalData Collection Method
: Observation, Survey
This experiment attempts to determine the viability of using virtual reality for day-to-day computing focused specifically on the basic desktop interfaces. In the experiment they showed reading samples to participants using the Oculus Rift then a monitor as a control then a newer Oculus with higher specifications the samples were also displayed at different resolutions as well as both a virtual curved display and a virtual flat display. Participants were recorded as they read the samples and then given a survey on their preferences from the items in the experiment.
The experiment found that a significant majority of the participants preferred the method they were used to of reading from a computer monitor and the majority’s second pick was the more advanced version of the Oculus. For flat vs curved display both the majority’s preference and the average words per minutes of the participants find that curved virtual displays where better for the text after it passed a resolution of 1366x768 and a statistically significant improvement vs flat was found at a resolution of 1920x1080. They conclude that future efforts should be focused on curved virtual displays and with development targeted at the newer device.